Doom Playthrough (Game Boy Player Capture) – Part 1


This is part 1 of my 100% playthrough of Doom for the Game Boy Advance. This is not an emulator. This footage was recorded directly from my GameCube using my Game Boy Player with progressive scan mode enabled (you’ll need the GameCube’s component cables to do this and your model of GameCube must support component out as well). I’m playing on Nightmare! difficulty.

I’ve been going on an old-school FPS binge over the past couple of years by picking up various games that I never owned or played before, such as Doom and Quake. After I purchased and completed Wolfenstein 3-D for the SNES a couple years ago, I started looking into Doom, but there were some issues with the SNES version that bothered me, such as the lack of either a save or password feature.

I decided to pick up the Game Boy Advance version of this game instead since it has a save feature. Since Doom II is also on the system, I got that game as well. This is the first time I’ve completed an official version of Doom, although I was aware of the game back around the time it came out.

When I was in junior high school back around the late ’90s, I was a teacher’s assistant for my science teacher, so I got to screw around when I wasn’t doing anything useful like inputting grades on the computer. One day my teacher walked in with a CD labeled “Chex Quest” and told me I could play it when I wasn’t busy with work. I played through the entire game at school and only found out several years later that it was some sort of conversion of Doom.

I don’t remember much about Chex Quest, and I think this version of Doom is slightly different anyway, so it feels entirely new to me. The controls are a little floaty for my liking (odds are that most of the console ports feel like this), but this port is competent and plays well considering the hardware it’s on. Although the music is nowhere near as good as the SNES version, there’s at least a save feature. It’s somewhat comparable to the SNES version in the graphics department, which means it’s highly pixelated. However, I didn’t have trouble playing through Wolfenstein 3-D on the SNES, so the pixelation doesn’t bother me.

The Atari Jaguar, Panasonic 3DO and Game Boy Advance versions of Doom all use the same maps, so if you’re trying to beat any of those versions, this playthrough can help you. However, the music in this version is played out of order, and a few enemies/bosses are missing.

There are also a few bugs to note. You can’t achieve 100% on E2M2: Containment Area, due to certain rooms being inaccessible. On E1M2: Nuclear Plant, there’s apparently an enemy hidden in the wall behind the exit switch, so you have to shoot the wall to kill him and achieve 100% kills on that level. And on E1M9: Military Base, the game will sometimes glitch and not release the last pack of demons after you unlock the bridge to the exit.

In this first part I completed all the missions in Episode 1: Knee Deep in the Dead, including the hidden Military Base mission.

These levels were not completed back-to-back in a single session. I simply edited the successful runs together for a single video.

Here are the time stamps for specific missions:

E1M1: Hangar – 0:38
E1M2: Nuclear Plant – 4:21
E1M3: Toxin Refinery – 12:06
E1M9: (Hidden Stage): Military Base – 22:14
E1M4: Command Control – 30:49
E1M5: Phobos Lab – 39:05
E1M6: Central Processing – 49:14
E1M7: Computer Station – 1:00:53
E1M8: Phobos Anomaly – 1:13:03

Recorded with the Hauppauge HD PVR and the GameCube’s component cables. I’m using a standard GameCube controller.


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